Got Game: Watching new teams form as South Africa looms
The student teams working on the UN Violence Against Women game are getting ready for their trip to South Africa.
They are conducting secondary research. They are asking a lot of questions. They've had a presentation on the "Sabido" method from Bill Reyerson at Population Media Center. They've got their passports and they have their shots.
The biggest challenge right now? Building a cohesive team that can work together and rely on one another. A few weeks ago it was clear that things were a little tough for the Marketing students. The eGame art and design students have been working on projects together and know one another very well. The research team (comprised of Marketing and e-Biz students) know each other well. But bringing the two groups together ... well that there is a different kettle of fish.
How do students who don't game talk to students who do game? How do students who understand promotion and target market talk with students who are focused on aesthetics and story?
Wait...this sounds JUST LIKE REAL LIFE!
It's the perennial challenge for the marketing professional. Having to come into a project and work with people to ensure that the end product/service can reach the right audience and the messaging is relevant.
I impressed this on the students last week.
And then the project team at the Emergent Media Center broke the students up into different research "pods" mixing up the disciplines.
At our last meeting I saw more integration and watched as students from all disciplines sat intermingled, brainstormed and listened to information about their itinerary and talked about branding.
They are learning the most important part about forming a cohesive team -- get to know one another. Learn from one another. Respect one another.
I think they are realizing that they are getting ready for the trip of their lives. They are being asked to do what others before them have been unable to do. They are being asked to take a proven behavior change model that works in "soap opera" form and translate it for gaming. They have less than 10 days on the ground in South Africa in which to gather as much information they can to better understand the culture and beliefs. And then they have to come back, start their classes and work through their research to get them to proof of concept by December.
Frankly I believe that no matter what the end product is, these students are embarking on a life-changing journey that may change many other's lives as well. And that, folks, is what education is all about.


